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Skull Kid seems like he'd want to be in the air more than on the ground given foes can't grab him from there, but then again he'd lose access to 13 moves.
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Heck, that part of his game is still useful even when his foe is up against their own doppelganger, as he can just reel them in towards him for more trouble. His F-air might make him seem vulnerable when he brings a foe to his face, but helps trigger his counter or perform one of his follow-ups, spiking foes if he's offstage. Perhaps most of the Specials don't seem all that special in comparison to the Neutral, though what makes Skull Kid interesting is how he uses his tries to go about his attempts to counter: foes won't want to pressure him with projectiles, so he instead goes up to their face due to his lack of any real ones to use. Laughing at your foe's mistake and sitting back after having caused chaos is all good for Skull Kid. Not to mention Skull Kid is pretty competent at damage-racking/KO'ing anyway. I don't think Skull Kid actually needs more than one shadow clone simply because of potentially broken it can be, though I see no problem in his counter having other effects while one is out such as healing the shadow clone for however much damage it dealt or teleporting the foe to it/the clone to the foe while it has brief invincibility frames. You could say it's broken as it is, but you could also say it's the foe's fault for triggering it in the first place - imagine the terror of a newbie Pit player when they realize their arrow spamming summoned a new foe against them they don't even have the skill to beat! Von Karma's cops were only LV6 at most for a good reason. Gotta say that a counter that creates clones is very cool, a total projectile-buster that can go out of control if foes use their projectiles carelessly (and yet you say projectiles will ruin him.). A bit more hands-on interaction-wise than I'm used to with your sets, but not in a disruptive way here. This set was totally posted while I was typing up my comment for the previous one. Just little stuff that'd make your next set more anticipated. Being an OC, some extras could have been great to show off his character, as unlike most sets where they take an existing character you're the only one who knows of this guy's source material! Why not show us your little universe if you're going to post more characters from its universe, and maybe make the Ice Reaper into a boss. Speaking of character, it seems a little strange for him to appear happy-go-lucky in his picture yet be described as somewhat the opposite, though it's a nitpick and changing the picture would be difficult as it is. The description given for his combat skills actually matches the contents of the set though, and doesn't go against his character or anything. If one looks closely, there's very little instance of Flozar wanting to get in the enemy's face (minus D-air), instead being a hit-and-run character who plays it safe - lack of self-conscious playstyle makes it a bit more difficult to comprehend though, as even this simple playstyle could be made more enjoyable if put together with reason. Pretty awesome drawing.įlozar's Specials and even his regular moves stand out enough so he's not infringing on any of the Brawl fighters with his super simple set.
#Shadow warrior 2 trainer 1.1.2.0 full#
OCs are more than welcome, Waver - you should have seen the original Make Your Move contest, it was full of them! (none of them were as child-friendly as this guy though) He reminds me of the Fruit Loop bird.
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